Display Name = "Oasis of Blessings"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 128, 270, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([598, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([206, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([31, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1390, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([191, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([192, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_mob_assasin1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 1028, 0, 3, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>It seems you've been searching for me... I am Salaan, leader of the Assassin Clan under Sabasa's direct control."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>Salaan is a woman?!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>So Salaan is a woman..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>My gender doesn't matter... The information you seek is regarding Queen Sara, is it not?"])
        ConditionalBranch([1, 1022, 0, 5, 2])
          ControlSelfSwitch(["A", 1])
          ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
          ShowText(["\\n<Salaan>However, it's considered highly classified information, and I cannot simply give it to someone I've just met. I would reconsider if you had some kind of achievement to speak of."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Achievement?"])
          ConditionalBranch([1, 1022, 0, 1, 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The King of San Ilia said he wanted absolute secrecy about his true identity. Fulfilling The Pope's request would be one of the greatest achievements of all."])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Unfortunately, I can't think of anything right now. Let's try looking around San Ilia."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
          ShowText(["\\n<Salaan>First prove that you can be trusted with how you use that information... We'll talk again after that."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>I'll get straight to the point. Queen Sara's monster blood has awakened, and she has since lost her sense of reason."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>So Sabasa's royal family had monster blood mixed in it? That blood has now awakened in the current generation's queen..."])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Could a natural awakening cause her personality to change by such a degree? Moreover, it happened at the same time she had ascended to the throne. This is no mere coincidence."])
          ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
          ShowText(["\\n<Salaan>My thoughts exactly. There is someone else behind this, and they obviously aren't human. But even a monster would have to be extremely powerful to cause her monster blood to awaken so suddenly."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>The founder of Sabasa did exchange vows with a hideous monster, once upon a time. So monster blood naturally runs through his descendants. This would explain Sara's sudden change."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Still, it's impossible for a natural awakening to cause a personality change to this degree. Someone must have awakened her monster blood by force."])
          ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
          ShowText(["\\n<Salaan>Exactly, splendid conjecture. Someone has caused the Queen's monster blood to awaken. They clearly aren't human, but even a monster would have to possess great power to do this."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>In which case, the throne's inheritance has to be investigated. Was the death of the previous king really an accident?"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>So it's all just a conspiracy laid out by them? The monsters killed the previous king and awakened Queen Sara's monster blood..."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Which means it's all a conspiracy? Killing off the previous king and awakening Queen Sara's monster blood."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>According to the information I have gathered, yes. But all we know is that a monster is behind it..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 6, 0, 2])
          ShowText(["\\n<Sonya>All right, then we have to kick that monster's ass!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>So, if we defeat the mastermind..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>No. That'll solve nothing. Above all, the mastermind's true identity is unknown, and we still don't know where she could be."])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>A better plan would be to have Her Majesty regain her sanity first. We might find out the mastermind's identity from her and save ourselves a lot of trouble."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>I agree. It's more pragmatic to do something about Queen Sara rather than chase after the mastermind without any clues."])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>Still, is there a method of returning someone whose monster blood has been awakened back to human form? Tamamo might know a way, but..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Certainly... Rather than chasing an unidentified mastermind across the world, it's more pragmatic to do something about Queen Sara."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>With that said, I've never even considered whether there is a way to return a monster back to human once their blood has awakened..."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>(Most likely she only ever considered their annihilation before...)"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>Actually I have a lead to a monster who may know. Since her monster blood was awakened, it would be best to ask the founder's wife herself about it."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Sphinx! Of course, she is the source of their family's monster blood."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Sphinx... the source of the monster blood in Sabasa's royal bloodline."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>And Sphinx is?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>And Sphinx is?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>A monster who was Sabasa the First's wife a thousand years ago. It could be said that her blood awakening is behind all of this."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>She's a monster who, a thousand years ago, seduced Sabasa the First and became his wife. Her blood awakening in Sara has caused this chaos."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>...Yes, I'll give you the details since you seem knowledgeable about it. Sphinx is still alive and inside the Pyramid."])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>With her help, it might be possible to return Her Majesty to normal."])
        Empty([])
      Else([])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>Sphinx might be able to return Her Majesty back to normal. I came to this conclusion and infiltrated the Pyramid alone to seek her out, but..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
      ShowText(["\\n<Salaan>The monsters guarding it were too strong, and I was forced to withdraw halfway. Just as you arrived, I was preparing myself to try entering it again."])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>No matter your skill, getting through there alone would be near impossible..."])
        Empty([])
      BranchEnd([])
      ShowChoices([["We will go", "We'll leave it to you"], 2])
      When([0, "We will go"])
        ControlVariables([1028, 1028, 0, 0, 4])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>You will go? Then I leave the Pyramid to you while I investigate the monster behind this."])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>The Pyramid is located directly west of Sabasa Castle. As long as you don't deviate north or south, you should arrive there without any trouble."])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>Meet with Sphinx and ask her if it's possible to return Her Majesty back to normal. Please, I leave this task in your hands."])
        ConditionalBranch([4, 79, 0])
          ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
          ShowText(["\\n<Nuruko>Kyuu!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 12, 0])
          ShowTextAttributes(["sylph_fc1", 0, 0, 2])
          ShowText(["\\n<Sylph>A'rite, I'll do my beeest!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      When([1, "We'll leave it to you"])
        ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
        ShowText(["\\n<Salaan>Yeah, you can count on me. I won't quit until Her Majesty is saved..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 4, 0])
      ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
      ShowText(["\\n<Salaan>The Pyramid is located directly west of Sabasa Castle. As long as you don't deviate north or south, you should arrive there without any trouble."])
      ShowTextAttributes(["mob_assasin1_fc1", 0, 0, 2])
      ShowText(["\\n<Salaan>Meet with Sphinx and ask her if it's possible to return Her Majesty back to normal. Please, I leave this task in your hands."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>This place looks good... Eiyyah!"])
    ControlVariables([1045, 1045, 0, 0, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Casta shoves the cactus into the ground!"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>How's that?\nNo, it makes me happy just to hear you say so."])
    ShowTextAttributes(["saboten_fc1", 1, 0, 2])
    ShowText(["\\n<Casta>That's not necessary...\nAll right, I understand, if you insist."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([20, 0, 0, 3])
    ChangeItems([191, 0, 0, 2])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>The good you do for others is good for oneself as well. I feel I was able to grow mentally as well."])
    ChangeSkills([0, 147, 0, 599])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Casta learned \\I[98]\\C[1]Fire Damage Half\\C[0]!"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Well then, have a nice day... I hope we meet again."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([4, 147, 0])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Casta>Oh my, hello. You look to be in a good mood today as well..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Casta and the cactus chat for a bit."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The cactus is growing healthily. It seems very lively."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ControlVariables([1088, 1088, 0, 0, 4])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
    ShowText(["\\n<Micaela-chan>The water of the oasis is pretty..."])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>The desert is wide♪ There's so much sand♪"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>This is an oasis...\nWe should rest for a little while."])
    ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
    ShowText(["\\n<Micaela-chan>It's so wide, we can run around safely with all our energy..."])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>Yaaay♪ Let's have a race♪"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Oh dear, they're such tomboyish children..."])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([2306, 2306, 0])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 307, 27, 30, 4, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
    ShowText(["\\n<Micaela-chan>Yaaay!"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>Yaaay♪"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Ufufu... Hey hey.\nBig sister Eden is feeling dizzy..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>They really are good-spirited kids..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>They truly are energetic."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Moreover, Eden...\nI wasn't aware that you were this caring."])
    Wait([60])
    ShowTextAttributes(["micaelac_fc1", 1, 0, 2])
    ShowText(["\\n<Micaela-chan>High-speed turn! ♪"])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>Round and round! ♪"])
    ShowAnimation([29, 1232, false])
    Wait([120])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=14, @parameters=[-5, 3])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, 3])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Aaah..."])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>............"])
    FadeoutScreen([])
    Wait([60])
    ChangePlayerFollowers([0])
    ControlSwitches([2306, 2306, 1])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 307, 27, 30, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["micaelac_fc1", 1, 0, 2])
    ShowText(["\\n<Micaela-chan>The world is so big..."])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>And it's very beautiful too..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Yet this world is facing crisis...\nBy our powers, we must protect it."])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>Then I will protect this world..."])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>I'll slaughter anyone to protect this beautiful world! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Micaela-chan and Lucifina-chan's determination has been strengthened!"])
    ChangeSkills([0, 34, 0, 69])
    ChangeSkills([0, 36, 0, 454])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Micaela-chan learned \\I[97]\\C[1]Attack +40%\\C[0]!"])
    ShowText(["Lucifina-chan learned \\I[100]\\C[1]Magic +40%\\C[0]!"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Then your big sister Eden shall protect you.\nMicaela-chan, Lucifina-chan... I shall always watch over you."])
    ShowTextAttributes(["micaelac_fc1", 1, 0, 2])
    ShowText(["\\n<Micaela-chan>Thank you, big sister Eden..."])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>I love you, big sister Edeeen! ♪"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Aaaaaaah..."])
    ChangeSkills([0, 383, 0, 69])
    ChangeSkills([0, 383, 0, 102])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden learned \\I[97]\\C[1]Attack +40%\\C[0]!"])
    ShowText(["Eden learned \\I[97]\\C[1]Chaotic Attack\\C[0]!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It looks like everyone's resolved in solidarity... Then let's continue our journey!"])
    Script(["gain_medal(2106)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_oka\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])
